One complaint about Stargate Universe that is most resonant with me is how slow the show can be. Case in point: half of "Seizure" is a boring slog of Rush and Amanda, as they get acquainted in the virtual world before Amanda turns out to have a few too many screws loose. Not only does Rush's plot drag on and on and on with literally nothing happening, it completely besmirches the character of Amanda Perry, and whaddya know, she and Ginn are packed away in the computer, unable to communicate anymore.
On the other hand, I enjoyed seeing McKay and Woolsey again and it was interesting to see Stargate Command taking a less than moral approach to the situation, using the stones to take over the bodies of the government officials of the world with the naquadria. The duplicitous approach to the situation fails, however, once the ruse is discovered in the middle of dialing. So we're back at square one with Destiny floating in space.
What bothers me about the SGC using the stones in the way they did is that it goes against everything we've seen them do in the 10+ seasons of SG-1 and SGA, and if they were to start with backhanded tactics, how about threatening the planet with orbital bombardment? An armed assault? The trick was cool, but it needed a better explanation of why they did it
Score: 7.6/10